The “IK Axis Correc” setting was not imported/exported into bmap preset filesĮrror while using edge selection mode with “Set Eyelids Borders” Unbind leading to error because of missing clean_ik_pole attribute Made “Edit Layer…” a movable panel instead of an embedded menu panel to avoid the glitch making it disappear when moving the mouse cursorįixed incorrect location values when retargetting multiple actions by resetting the target rig pose to zero
Incorrect renaming of new Tail, Bendy-Bones and Spline IK limbs if an existing limb was set as a left or right one. Since the head stretch support update, the jaw was not rotating anymore because of a missing bone when loading the mouth bones Was interfering with NLA tracks in linked files Removed the extra blank NLA track that was left in the armature presets data. Spine reference bones had incorrectly more than one bbone segment, leading to error when keyframing the whole characterĪdd Blink Pose was not resetting bones transform properly after adding the constraint